tag:blogger.com,1999:blog-20847405572876392.post1067991898675032097..comments2023-06-08T03:04:27.696-07:00Comments on Mars' Project Blog: A Little LoveMarshttp://www.blogger.com/profile/10729549523139252126noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-20847405572876392.post-62008000084613612172009-09-15T13:59:05.775-07:002009-09-15T13:59:05.775-07:00"They are the squad who can come in on the fl..."They are the squad who can come in on the flank and take an objective from a combat squad that is sitting on it while the rest of the army rushed forward to punch me in the ear."<br /><br />If that is how you are using them then a shaper is going to be a necessity, because (again as you said earlier) you are going to be running up to that Tac squad who is going to get some shot on you and you are going to NEED that staying power.<br /><br />I mainly use my kroot to rip apart any heavy infantry (dev team), as the majority of them can't hold their own hand to hand. That way I can use something more mobile like a mounted firewarrior squad to take that objective from that nasty tac marine squad. With the heavy infantry gone my fish is safe.Topsey Crettshttps://www.blogger.com/profile/13001774949876789795noreply@blogger.comtag:blogger.com,1999:blog-20847405572876392.post-29729214722096821232009-09-15T11:56:02.030-07:002009-09-15T11:56:02.030-07:00Cool way to look at it for sure, thanks. I comple...Cool way to look at it for sure, thanks. I completely agree with you assessment of it being how you play. :)<br /><br />The thing with the 15 extra attacks is cool for sure, but to my mind 15 attacks is a wound on MEQ (I know there is bigger potential there). If 1 wound is the difference between whether or not I am testing is if it is a draw or am down by 1. Down by 1 means I lose and test on 7 instead of six.<br /><br />My Kroot are not the close combat of my army, cause my army has none. They are the squad who can come in on the flank and take an objective from a combat squad that is sitting on it while the rest of the army rushed forward to punch me in the ear. :)Marshttps://www.blogger.com/profile/10729549523139252126noreply@blogger.comtag:blogger.com,1999:blog-20847405572876392.post-87526679534874162242009-09-15T11:35:44.625-07:002009-09-15T11:35:44.625-07:00"Where a Shaper falters at 3x the Kroot is cl..."Where a Shaper falters at 3x the Kroot is close combat."<br /><br />Where do you usually find your kroot? For me it is in close combat. All of my firewarrior squads are mounted and I find that they are much better at taking and holding objectives, therefore 90% of the time I find my kroot outflanking into close combat. Therefore it only seems logical that I should equip my kroot to be good in close combat.<br /><br />"If you need your Kroot squads to stick, the Shaper can be a valuable asset"<br /><br />This only applies to shooting. A shaper-squad in close combat faces the same problem that a non-shaper-squad faces when it gets shot at. You have to make a Ld 7 test that you will fail 42% of the time. Although one difference is that a shaper-squad in close combat might be wiped out in a sweeping advance if they fail that test, as opposed to running and possibly regrouping.<br /><br />Now, since 90% of the time I find my kroot in close combat I think we should talk about what the shaper can do in close combat. The shaper only way a shaper gives staying power in assault through armor saves since if you don't take the saves you have LESS staying power than a non-shaper kroot squad because you can't dish out as many wounds and are more likely to fail close combat, and if you fail to win combat then you are in the same boat as the non-shaper kroot squad getting shot at with a Ld 7 test (although they may not have to face a sweeping advance). In your above example you have 9 kroot, 8 hounds, and a shaper. This is a 139 point squad with 56 attacks on the charge. In order to give this sqaud staying power in assault you need to spend another 17 points, making it a 156 point squad. At that point count you could drop the shaper, add two more hounds and three more carnivores giving you 15 extra attacks. Both the shaper and non-shaper squad have staying power in assault, the non-shaper tries to stay by inflicting more wounds, and the shaper squad tries to stay by saving against wounds. I comes down to playstyle and personal opinion. Are you an offensive player who tries to win assault by inflicting more wounds with the extra 15 attacks, or are you a defensive player who tries to win assault by saving wounds?Topsey Crettshttps://www.blogger.com/profile/13001774949876789795noreply@blogger.com