Monday, November 29, 2010

Moojabar the Oft Blessed

So I bounced back and forth about how to make my herald of Nurgle. I went to a Bitz Swap at the LGS looking for what I thought I wanted. I didn't get anything I wanted, but I got some pieces for my buddy, and got to see a whole bunch of assembled Chaos Spawn. That kit is pretty cool, and I knew I could get a Herald out of it easily. So I started just kind of gluing pieces together taking the comments of, "That's disgusting,," and, "I think I threw up in my mouth a little," from my wife and good friend as indicators that I was on the right track. When the embrace of madness broke, I was left with this guy, who I have named Moojabar the Oft Blessed (Thanks Josh for the name Moojabar.):
From Mars' Project Blog
From Mars' Project Blog
From Mars' Project Blog


Other than screwing about with Moojabar, I spent time on the road for family, had house guests for most of the week, and other excuses that kept me away from my painting table much more than I would have liked over the long weekend. Even still, I did ge a little done on my horros. You may not see much progress between the pic in this entry and the pic in the last entry. But it is there I promise.
From Mars' Project Blog


Thanks for reading,
T

Tuesday, November 23, 2010

Still Working...

With the all the shading done on these horrors I have started bringing up the highlights for their skin, though I haven't gotten too far. This weekend was kind of busy with gutter cleaning, snow shoveling, and a house guest, but I did get to crack away a little as evidenced by the photo below:
From Mars' Project Blog

I took a bit of brush-break on Saturday to start putting together the next squad. Well "next" after I finish the four horrors shown above, then the other five horrors, so I guess the next squad that isn't horrors:
From Mars' Project Blog

So there are all kinds of really bad ass precast resin bases out there, but they cost money (I know right!?). So instead I have basically been grabbing anything and everything from my bits box to litter my daemon bases; in a feeble attempt to recreate the coolness of the precast resin bases. The theme I am going for is like a war-torn planetscape where the daemons are perpetually battling the inhabitants. Sort like an ever present entropic force. In doing so I have been using everything from various thicknesses of cork, precut tiles, pieces I think I got around the time planet strike came out, and just about anything else I feel like. I am hoping that this mismatch of clutter will help communicate that "worn and laid waste to" feeling that I imagine for the army.
From Mars' Project Blog

And I do get a chance to express my feelings towards losing to Dark Eldar last Thursday:
From Mars' Project Blog

Hopefully it will all translate. If not, I can always drop the, "Hey its chaos line."

Thanks for reading,
T

Friday, November 19, 2010

Dark Eldar, It Has Been Awhile

Got to throw down with my friend Mike last night with him playing the new Dark Eldar codex. The games was awesome, with me losing 2 objectives to 1, despite a lot of the clunkiness that comes with playing against a new army. That clunkiness was further compounded by the fact that he didn't know what a lot of his stuff did either. If nothing else the game reiterated what I love to preach, but seldom practice in a fun game, "If you have a question look it up!"

Along those same lines, I got my buddy Chris (An amazing Warmachine player.) to come to the 40k fold as well. It is a win-win for me because I have more opportunities to play him. I loaned him my rulebook so he could read the rules, so I didn't have it during this game. This game, which was pretty cut and dry, still had me wanting to look something up at least four times. It is always good to have your rulebook.

I have not played against the new Dark Eldar enough to have a good analyses of them, though one game was enough to give me a healthy respect. This is an army, that in the hands of an experienced player, will terrorize people. The real bummer here is that there aren't models for the vast array of stuff you can bring. It makes playing them kind of hard when the 'dex is new because it is new units being represented by proxy models. The potential for confusion is great.

I look forward to playing against them again, but fear what they will become with experience and a more robust model range.

Thanks for reading,
T

Thursday, November 18, 2010

Snails's Pace

I have been slowly, like glacier slowly, chipping away at this min squad of horrors. I have all the shading on the skin finished. I'm not sure why I have been taking so long to finish these, outside of the fact that I just haven't been painting a lot lately. That fact alone is confounding. While I am at work I think how much I need to get home and paint, then I get home and do everything but paint. Or just paint for a few hours.

There is hope. Even as I type this the first snowy flakes of winter flurry about out my office window. I tend to get quite a bit done in the winter months since there is 'eff all better to do.

Anyway w/o further ado or belly-aching, some WIP pics of my horrors:
From Mars' Project Blog
From Mars' Project Blog


Thanks for reading,
T